Video screenings:
Session One 13 September 2025 Saturday 4:30pm (+ artist’s talk)
Session Two 13 September Saturday 6:30pm (+ artist’s talk)
Session Three 14 September Sunday 3:30 pm
Session Four 14 September Sunday 5pm
£8 for sessions with artist’s talk and £5 for other sessions | 8 places only per session | Please email divfuse@gmail.com for tickets
Running Time : 30 minutes approximately
This is an exhibition of a series of video work by Andrea G. Artz that were created during the period of 2020 to 2025.
For the artist’s talk, Andrea will speak about the progression of her artistic practice — from analogue works to immersive digital scenarios. She will share insights into her inspirations, working processes, and methodologies, concluding with a presentation of selected analogue pieces that laid the groundwork for her digital explorations.
The screenings will be showing the following pieces and more…

The Forest of Query (2020)
HD Video with sound. Duration : 5 min 28 sec. Sound design and composition by Hutch Demouilpied. This piece of work was developed for a solo exhibition at the Foyer, School of Design, University of Leeds and with the help of an Arts Council England DYCP grant.
Visitors embark on a journey through a beautiful yet apocalyptic winter forest, home to creatures that are part human, part beast, and part mythological, transcending any specific race or gender. The Forest of Query is a timeless setting that could exist in either the past or future, emerged after a period of climate change or a nuclear disaster. This narrative was developed in collaboration with writer Veronica B., while the visuals draw inspiration from Caspar David Friedrich’s romantic and surreal landscape paintings, as well as an artist residency in a remote studio within the dark winter forest at the MacDowell Colony of the Arts in Peterborough, NH.

Ghost Weight Experience (2021)
Trailer of a VR experience. Duration : 2 min 14 sec. This piece of work was funded by an ACE Lottery Grant and developed with composer Isa Suarez, writer Veronica B., VR developer Alejandro Escobar and premiered at Coleman Project Space London.
Ghost Weight Experience (2021) explores ideas around death, materialisation & photography and looks at the poetic aspects of our human rituals for remembering the departed. As operator of the “Soulgrapher Animator”, one participates in a playful interactive process that enables one to enter an afterlife state as a living person, and achieve ‘ghost weight’, the ability to connect with the dead. As the title implies, Artz’s focus is on the poetic aspects of our human rituals for remembering and the old- and new-world processes that allow us to retain, or even foster, connections with the departed. Artz is intrigued by the fact that there is still something of the old belief ‘the camera steals your soul’ about portrait practices; the sense of having been ‘captured’ (Rebeccah Geldard, 2021).

Albertina (2025) – Work in Progress
HD Video with Sound. Duration : approx. 5 min
‘This video marks the first iteration of an avatar developed for an immersive experience centred around the narratives of Albertina. I was captivated by her character while reading Angela Carter’s surreal and hallucinatory novel The Infernal Desire Machines of Doctor Hoffman (1972). In the book, Albertina is a shapeshifting, sensuous figure made of glass, appearing in fluid, gender-bending forms: a menacing black swan, a dreamlike temptress, and a woman dissolving like snow.
The first episode, Albertina the Snow Woman, explores the ephemeral nature of existence and the cyclical processes of creation, decay, and renewal. During an artist residency in Lapland, Sweden, I found joy in sculpting a life-sized Snow Woman. She lived vividly for a short time before melting soon after my departure. To preserve this fleeting artwork, I documented her through photographs, videos, and 3D scans—materials that later informed the creation of a virtual world. The sound design features field recordings by experimental sound artist Christoph Zeckel, captured on-site in Lapland, along with footage of falling rain.
I am currently developing the next chapter in Albertina’s evolving narrative, which will premiere at Project DIVFUSE.’
Andrea G. Artz is a German British artist, photographer, and media design lecturer based in London. She holds an MFA from the University of Leeds, and her practice is grounded in photography while extending into installation, sculpture, printmaking, video, and immersive formats such as augmented and virtual reality (AR/VR). Driven by material curiosity, Andrea explores and redefines the boundaries of image-making across media and sensory experience. Her work investigates the intersections of death, memory, and photography, often reflecting on the relationship between mature women and technology. Through this lens, she explores the ephemeral nature of existence and the cyclical processes of creation, destruction, and regeneration.
Over the past decade, Artz has exhibited widely across Europe, the UK, and internationally. Recent solo exhibitions include Distant Peregrinations at Neuland Projekt Raum, Bochum (2021), Ghost Weight Experience at Coleman Project Space, London (2021), Forest of Query at the University of Leeds (2020), and Farewells at Rottstr5 Kunsthallen, Bochum (2017). She has also completed artist residencies at iM Konsthall in Lapland, Sweden; Yucca Valley Material Lab in Joshua Tree, California; and the MacDowell Colony in New Hampshire. Awards received include a MacDowell Fellowship, an artist newsletter award, an Arts Council England Lottery grant, a DYCP award, and the European Ecce Award.
The work of Artz is held in the Museum of London, the Charles Dickens Museum, the Museum of Fine Arts in Houston, and the Museum für Kunst und Gewerbe in Hamburg.
Images by Andrea G. Artz
www.andreagartz.com | @andreagartz
